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Designing Board Games With Perl

Nov 30, 2012 by JT Smith

games

When JT Smith ported his web game The Lacuna Expanse to a board game, he used Perl to automate things. Here’s how he did it.

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Colonizing the Lacuna Expanse with Perl

Oct 22, 2010 by chromatic

games
business
cpan
games
jt-smith
perl
plack
web-development

Perl productivity has suffered this month with JT Smith’s announcement of The Lacuna Expanse, a web-based space empire strategy game. As with most of Smith’s projects, TLE uses Perl extensively. Perl.com recently conducted an email interview to explore the world behind the game world.

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Building a 3D Engine in Perl, Part 4

Aug 4, 2005 by Geoff Broadwell

games
opengl-lighting
opengl-tutorial
opengl-viewpoint
perl-3d
perl-game-programming
perl-graphics
perl-opengl
perl-sdl

This article is the fourth in a series aimed at building a full 3D engine in Perl. The first article started with basic program structure and worked up to displaying a simple depth-buffered scene in an OpenGL window. The…

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Building a 3D Engine in Perl, Part 3

Feb 17, 2005 by Geoff Broadwell

games
opengl-lighting
opengl-tutorial
opengl-viewpoint
perl-3d
perl-game-programming
perl-graphics
perl-opengl
perl-sdl

This article is the third in a series aimed at building a full 3D engine in Perl. The first article started with basic program structure and worked up to displaying a simple depth-buffered scene in an OpenGL window. The…

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Building a 3D Engine in Perl, Part 2

Dec 29, 2004 by Geoff Broadwell

games
geoff-broadwell
opengl-tutorial
perl-3d
perl-game-programming
perl-graphics
perl-opengl
perl-sdl

This article is the second in a series aimed at building a full 3D engine in Perl. The first article, Building a 3D Engine in Perl, covered basic program structure, opening an OpenGL window using SDL, basic projection and…

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Building a 3D Engine in Perl

Dec 1, 2004 by Geoff Broadwell

games
geoff-broadwell
opengl-tutorial
perl-3d
perl-game-programming
perl-graphics
perl-opengl
perl-sdl

This article is the first in a series aimed at building a full 3D engine. It could be the underlying technology for a video game, the visualization system for a scientific application, the walkthrough program for an architectural design…

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Autopilots in Perl

Jul 12, 2004 by Jeffrey Goff

games
flight-simulator
x-plane
xplane

X-Plane is an ultra-realistic flight simulator used by aviation pioneers like Burt Rutan, who uses it in his simulator for SpaceShipOne. The latest revision sports a flight model so accurate that the FAA has decided that your time spent…

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Solving Puzzles with LM-Solve

Nov 17, 2003 by Shlomi Fish

games
games-puzzles-logic-maze

Suppose you encounter a (single-player) riddle or a puzzle that you don’t know how to solve. Let’s also suppose that this puzzle involves moving between several states of the board with an enumerable number of moves emerging from one…

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